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International Workshop on Volume Graphics

30-31 July, 2006

Boston Park Plaza, Boston, Massachusetts, USA


Workshop Themes

The Program Committee is seeking papers on original and unpublished research work concerning all aspects of volume graphics. The accepted papers will be published in IEEE/EG sponsored proceedings, and archived in electronic form in the Eurographics and IEEE online digital libraries. A selected number of excellent submissions will be further considered for publication in a major journal in computer graphics and visualization (to be finalized).

Workshop Topics include (but not limited to):

Volume-Based Modeling Volume Rendering
Multi-volume objects and scenes Volume rendering hardware
Image-based 3D modeling GPU-based methods
Frequency-domain modeling Direct volume rendering
Physically based modeling Voxel-based radiosity
Motion and deformation Global illumination
Point-based modeling Optical models
Multi-resolution volumes Transport models
Temporal data Subsurface models
Mathematical foundations Non-photorealistic rendering
Multivariate and tensor data representations
Random heterogeneous materials
Biological and physical substrates
Data Acquisition and Manipulation Applications and Case Studies
Digitization Medical imaging
Voxelization and surface reconstruction Surgical planning
Segmentation and feature extraction Forensic science
Compression Computational sciences
Distortion and morphing Material science
Interaction and GUI design Biological systems science
Haptics Entertainment industry and visual arts

Important Dates

Friday 21 April 2006

Electronic abstract submission (23:59 PST)
Monday 24 April 2006

Electronic paper submission (23:59 PST)
Friday 2 June 2006

Author notification
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Monday 19 June 2006
Receipt of camera-ready paper
For more detailed instructions on camera-ready copy, go to IEEE VGTC Detailed Preparation Guidelines for VG06.

Last Updated: 7 June 2006